The Legend of the Cycle

Legend of the Cycle: Prologue

Page 1
Panel 1: A ruined world stands outside of a very deep cave.
Panel 2: The outside then changes to a lush world outside the cave with a person in peasant-like clothes walking inside. 
Panel 3: He sees a flash and walks towards it,
Panel 4: only to step on a tile.
Panel 5: The tile triggered a trap where he was crushed by a boulder.

Page 2
Panel 1: News spread about the person’s death displayed by panicking people.
Panel 2: Several adventurers had went into the caves;
Panels 3-5: becoming skewered, crushed, or scorched.

Page 3
Panel 1: An army of soldiers and a commander had went and managed to get through most of the traps and disable them.
Panel 2: At the end of the dungeon is a blue comma-shaped jewel.
Panel 3: As soon as the commander picks up the jewel, he goes into shock.

Page 4
Panel 1: He hears voices from far away,
Panel 2: he sees things in their most basic elements.
Panel 3: He saw the purpose of the dungeon,
Panel 4: telling his men to run.
Panel 5: As the army runs, the room begins to go dark.

Page 5
Panel 1: A fist drenched in blood beats into something.
Panel 2: A dark miasma envelops around the figure with the bloody fists.
Panel 3: The figure walks onward seeing the damaged corpses of surrounding adventurers.
Panel 4: As he approaches a doorway, a red light glows and the door opens. Behind the door is a throne
Panel 5: where the figure takes a seat.

Page 6
Panel 1: In ruins underground, someone in a first-person view sees things including torches, armor scattered around the ground.
Panel 2: The adventurer puts the armor on.
Panel 3: Seeing markings on the walls, the adventurer takes up a shield.
Panel 4: Approaching a room, the adventurer charges forward using the shield to block arrows.

Page 7
Panel 1: Next the adventurer leapt forward and got on top of the shield to slide down spikes.
Panel 2-3: At the bottom of the slide, the adventurer pulls his shield up to block the attack of a monster.

Page 8
Panel 1: The adventurer threw a rock from behind his body hitting the monster in the head.
Panel 2: The adventurer disarmed the monster by driving the shield into the monster’s arm.
Panel 3: The adventurer picks up the monster’s weapon and drives it into the monster’s exposure in the helmet.

Page 9
Panel 1:The adventurer is exhausted.
Panel 2: A small bug-like creature strikes the adventurer.
Panel 3: The adventurer knocks the bug off and hides a yellow comma-shaped stone.

Page 10
Panel 1: Voice: Wake up!
Panel 2: A boy wakes up startled.
Panel 3: Voice: Get your things and find the nearest mound.

Page 11
Panel 1: The boy is frightened by what he saw in his dream.
Panel 2: The boy hides under the covers.
Panel 3: A blue light shines brightly.
Voice: Get out of bed!
Panel 4: The boy springs out of his bed.

Page 12
Panel 1: The boy panics as he puts on a turquoise colored tunic and takes up a shield and a wooden sword.
Panel 2: The door creaks open in response to the blue light
Panel 3: The boy nervously walks outside his house.

Page 13
Panel 1: The blue light appears as sphere and guides the boy.
Panel 2: The boy slowly follows the sphere.
Panel 3: The blue light shines brightly.
Voice: Hurry up!
Panel 4: The boy dashes in the light’s direction.

Page 14
Panel 1: Blue light shines on the surface of a mound of dirt.
Panel 2: The boy finds a latch.
Panel 3: He opens the latch and climbs down the ladder.
Panel 4: At the end of the ladder, the boy jumps down

Page 15
Panel 1: He lands near a place that is illuminated by a glowing blue light.
Panel 2: The light later interacts with something that causes it to turn green.
Panel 3: The boy pushes a piece of the wall down
Panel 4: revealing the yellow gemstone that the adventurer had lost.

Page 16
Panel 1: The boy begins to feel strange as random images of events go through his mind.
Panel 2: The boy recalls his dream of the adventurer.
Panel 3: The boy takes a step back.
Panel 4: The blue light shines.
Panel 5: The yellow stone jolts towards the blue light.
Panel 6: The light vanishes, hitting the boy.

Page 17
Panel 1-3: The boy sees more images of other adventurers with the yellow magatama. Including seeing a barmaid up close as well as encounters with monsters
Panel 4: The boy later sees the yellow stone next to a blue stone while facing a red stone.
Panel 5: The boy does not look happy when he realizes what he needs to do next.

Legend of the Cycle: Starting Out

Chapter 1

Page 18
Panel 1: In a city a tower stands.
Panel 2: At the top is a young girl meditating with her hands in prayer.
Panel 3: Her hands contain prayer beads.
Panel 4: The priestess opens her hands revealing the blue magatama at the center of the prayer beads.

Page 19
Panel 1: The priestess’s eyes open with frustration.
Panel 2: A woman walks up to the priestess.
Panel 3-4: The woman informs the priestess about the crowd outside.
Panel 5: The priestess shows an image of the boy through the blue stone, looking unimpressed.
Panel 6: The priestess’s aid opens the door letting the crowds in.

Page 20
Panel 1: The peeved priestess calls the holographic aid back into the blue stone.
Panel 2: The first person in line brings an offering to the priestess.
Panel 3: The priestess accepts the offer as she listens to the person’s request.
Panel 4: At the same time, the priestess sees the boy’s progress in the dungeon.

Page 21
Panel 1: The boy struggles just to hold his sword right.
Panel 2: A small monster attacks the boy.
Panel 3: The boy holds up his shield blocking the attack.
Panel 4: The boy slowly backs away.

Page 22
Middle Panel: The priestess tries to hold in her frustration…
Left Panel: From both the townspeople’s needs…
Right Panel: And the boy’s inadequacy.

Page 23
Panel 1: The boy is backed into a corner.
Panel 2: The priestess explodes in frustration.
Priestess: Attack you idiot!
Panel 3: The townsperson jolts away.

Page 24
Panel 1: The yellow magatama glows.
Panel 2: The boy makes a quick swipe with his wooden sword.
Panel 3: The monster is blown back.
Panel 4: The boy sprints away.

Page 25
Panel 1: The priestess has her palm on her face.
Panel 2: The townsperson from earlier had attacked a guard asking for taxes.
Panel 3: The priestess’s aid appears informing the priestess of ways to help the boy.

Page 26
Panel 1: The boy is surrounded by small monsters.
Panel 2: The boy spins his sword around not hitting anything.
Panel 3: The blue light has the boy focus on one of the monsters.
Panel 4: The boy hastily swings his sword several time at the monster…
Panel 5: who blocks the attacks.

Page 27
Panel 1: Another monster attacks from behind.
Panel 2: The boy hurt, lunges forward.
Panel 3: The first monster is about to attack.
Panel 4: The blue light shines brightly…
Panel 5: The monsters are destroyed.

Page 28
Panel 1: The priestess is furiously stomping her feet.
Panel 2: The aid informs the priestess of an emblem that has appeared in town.
Panel 3: Wagons with the emblem on had arrived in town.
Panel 4: Goods were given to some of the markets as well as seeds and fences.
Panel 5: The adventurers guarding the wagons are payed.

Page 29
Panel 1: In a town the figure arrives with minion-like monsters at his side.
Panel 2: The townspeople are hiding in fear.
Panel 3: Bandits come down the road.
Panel 4: One of the bandits knocks over a barrel.
Panel 5: Inside the barrel is a frightened child.

Page 30
Panel 1: The bandit holds a knife close to the child.
Panel 2: A knife is thrown at the bandit’s hand.
Panel 3: The bandits look over…
Panel 4: To see the figure holding more knives.
Panel 5: One of the bandits fires a crossbow bolt.

Page 31
Panel 1: The figure catches the bolt before it hits his face.
Panel 2: The figure drops the bolt seeing the bandit who had run up to the figure had stopped.
Panel 3: The figure’s minions take the other two bandits’ weapons in a dash of speed.
Panel 4: The figure take the closer bandit’s short sword and crushes it in his hand.

Page 32
Panel 1: The figure points to the village gate.
Panel 2: The bandits run in fear.
Panel 3: The child from before goes up to the figure.
Panel 4: The boy offers the figure a rice cake.

Page 33
Panel 1: The other villagers come out of hiding.
Panel 2-3: The figure pats the boy on the head accepting the rice cake.
Panel 4: The villagers cheer with glee.

Page 34
Panel 1: The boy is struggling to move, grasping his wounded areas.
Panel 2: The yellow stone glows showing some bags littered around the dungeon.
Panel 3: Inside one of the bags is ointment in glass vials.
Panel 4: The boy applies the ointment to himself, feeling the sting.

Page 35
Panel 1: Suddenly, a monster attacks from above.
Panel 2: The yellow stone glows again as the boy instinctively raises his wooden sword, impaling the monster.
Panel 3: The monster fades away, dropping something.
Panel 4: The item is a band made out of two different kinds of hair.
Panel 5: The boy looks puzzled.

Chapter 2

Page 36
Panel 1: The figure is on his throne
Panel 2: A few adventurers had come up to him.
Panel 3-4: They offer their services to help clear the dungeons as well as deal with the monsters that had come out of them.
Panel 5: The figure provides the adventurers with weapons and gear found in other dungeons.
Panel 6: The adventurers walk off with gear in tow.

Page 37
Panel 1: The boy wanders around, desperately looking for an exit.
Panel 2: The monsters in the area are on the look for him.
Panel 3: The boy hides in a crack in the wall.
Panel 4: As a monster with a pronounced nose sniffs the air…
Panel 5: the boy is pulled back.

Page 38
Panel 1: The boy is held by the tunic by a lanky man in a long hooded cloak.
Panel 2: The man gives the boy a smelly fruit.
Panel 3: The boy tosses the fruit into the crack.
Panel 4: The nosed monster recoils in disgust and leaves.

Page 39
Panel 1: The boy is relieved.
Panel 2: The man demands money, revealing his wares in his coat.
Panel 3: The boy shows he has no money.
Panel 4: The shopkeeper points to the yellow magatama.

Page 40
Panel 1: The boy eagerly hands the magatama to the shopkeeper.
Panel 2: The blue light shines brightly and flickers in blinding rage.
Panel 3: The light attracts the attention of monsters to the crack.

Page 41
Panel 1: The shopkeeper pushes the boy out,
Panel 2: taking the yellow magatama from him.
Panel 3: The magatama glows brightly, burning the shopkeeper’s hand.
Panel 4: The boy tries to run away by vaulting over a monster.

Page 42
Panel 1: The magatama tries to return to the boy, as the shopkeeper keeps hold of it.
Panel 2: The boy is being pulled back to the magatama despite trying to go the opposite direction.
Panel 3: The boy is attacked by monsters.
Panel 4: The boy ducks back into the crack.

Page 43
Panel 1-2: As some monsters try to attack the boy, the others face the shopkeeper.
Panel 3: The shopkeeper takes out a dagger.
Panel 4: A loud squawking sound is heard, alerting the shopkeeper and monsters.

Page 44
Panel 1: The monsters flee.
Panel 2: The boy sees this and backs into the cave.
Panel 3: The shopkeeper tries to run away but the magatama keeps pushing towards the boy.
Panel 4: The shopkeeper drops it revealing the third degree burns on his hand.

Page 45-46
Panel 1-2: The squawk is even louder as the shopkeeper turns around…
Panel 3: to see a gigantic cockatrice shaped like a ballista.

Page 47
Panel 1: The shopkeeper on his knees shows a band with hairs tied to one end.
Panel 2: The item is reflected in the eye of the cockatrice.
Panel 3: The monster’s body begins to creak and extend.
Panel 4: The shopkeeper begs.

Page 48-49
Panel 1: The cockatrice releases a sharp stone from its mouth as its body snaps back into place.
Panel 2: The shopkeeper is hit with the projectile hard, pinning him to the wall.
Panel 3: The boy feels the shockwaves as the crack in the wall begins to open further.

Page 50
Panel 1: The boy tries to remain still.
Panel 2: The yellow stone begins to glow.
Panel 3: The boy ducks himself into a fetal position.
Panel 4: The cockatrice notices the magatama.

Page 51
Panel 1: The priestess looks out at the town…
Panel 2: seeing the people that once crowded around her tower are clamoring for the banner of the figure.
Panel 3: Town guards appear to disperse the crowds, showing with signed orders.
Panel 4: A large minion monster appears.

Page 52
Panel 1: The priestess takes up a bow and readies an arrow.
Panel 2: The giant minion displays a message saying that the king in the city has allowed necessary changes.
Panel 3: The guard readies a mace.
Panel 4: The giant minion was hit by a high-speed arrow, causing it to disperse.

Page 53
Panel 1: The guard looks where the arrow was shot.
Panel 2: The crowd erupts into an angry mob, attacking the guards.
Panel 3: The guards try to fight back while the minions try to hold both sides back.

Page 54
Panel 1: The priestess’s aid appears glaring at her.
Panel 2: The priestess however is more frustrated as the figure’s forces are getting more positive attention.
Panel 3: The aid displays to the priestess the boy under attack.
Panel 4: The priestess looks at her blue magatama.

Page 55
Panel 1: The boy tries to run away as projectiles are shot from the cockatrice’s wings.
Panel 2: The shrapnel from the projectiles scratch and scrape at the boy.
Panel 3: The boy puts a shield up.

Page 56-57
Panel 1: The cockatrice launches a larger projectile from its mouth.
Panel 2: The yellow stone glows, allowing the boy to recognize the sound in time to get out of the way.
Panel 3: The shockwave however sends him tumbling down the hall.

Page 58
Panel 1: With the boy on the ground in pain, a blue light shines.
Priestess: If you don’t want to die, do as I say.
Panel 2: The boy recoils as he hears the squawk of the cockatrice.
Priestess: First take some of those painkillers in the cloak. Don’t bother drinking them, just use the needles.
Panel 3: The boy does the action, quickly rising to his feet.

Page 59
Panel 1: The cockatrice extends its body backwards as clicking can be heard.
Panel 2: Priestess: Quick, use the elixir and move.
The boy quickly drinks a vial,
Panel 3: feeling his heart race.
Panel 4: The boy sprints and slides onto his shield that fell off of him.

Page 60
Panel 1: The cockatrice launches itself towards the boy at the speed of an arrow.
Panel 2: The boy had managed to avoid direct impact.
Panel 3: The shockwave knocked him away.
Panel 4: Several of the dungeon’s traps activated in response to the shockwave.

Page 61
Panel 1: Many projectiles had launched courtesy of explosions from the traps.
Panel 2: While most of the traps hit the Cockatrice…
Panel 3: A stray projectile hit the boy’s heel.

Page 62
Panel 1: The boy hits the ground.
Panel 2: Priestess: Get up! Get up!
The boy barely reacts to the flashes of blue light.
Panel 3: The cockatrice frees itself from the wall but is in notable pain.
Panel 4: The cockatrice turns around

Page 63
Panel 1: Noticing the boy’s limping right heel…
Panel 2: The cockatrice prepares to launch a mouth projectile.
Panel 3: The yellow magatama begins to glow as the boy readies the shopkeeper’s cloak like he’s possessed.

Page 64
Panel 1: The cockatrice has a little trouble readying itself due to its injuries.
Panel 2: The boy on one leg uses the shopkeeper’s cloak to throw small explosives into the cockatrice’s mouth.
Panel 3: The boy falls over.
Panel 4: As the cockatrice releases it’s inner grip, the projectile collides with the explosives, causing internal harm onto itself.

Page 65
Panel 1: The cockatrice falls over.
Panel 2: The thud flips the boy over to see the cockatrice’s face.
Panel 3-4: The boy looks into the cockatrice’s eye as its reflectiveness starts to fade.

Page 66
Panel 1: The cockatrice starts to shrink and fade.
Panel 2: The cockatrice sees a band with hair tied on it fall.
Panel 3: The cockatrice’s limb begins to change into a humanoid hand as it reaches out for it.
Panel 4: The boy is shocked.
Panel 5: The boy recognizes the band kept by the shopkeeper before he was killed.
Panel 6: The cockatrice looks at the boy making sounds.

Page 67
Panel 1: Cockatrice: D-don’t let let… these hellholes do to you what they did to me and my friends.
Panel 2: The cockatrice fades away leaving only a broken crossbow behind.
Panel 3: The light approaches the weapon.
Priestess: This is actually salvageable, we can even get rid of the curse and use it again.
Panel 4: The boy looks in shock.

Page 68
Panel 1: The figure overlooks people coming into the dungeon.
Panel 2: Some people build homes in the walls.
Panel 3: Others set up shop.
Panel 4: Kids even play with each other and their families.
Page 69
Panel 1: The figure goes back to his throne.
Panel 2: He stares at a curtain as a yellow light is reflected off a sword.
Panel 3: A minion approaches the figure.
Panel 4: The minion reports the death of a hired adventurer…
Panel 5: By the boy with the yellow magatama.

Page 70
Panel 1: The figure stands up with fists clenched…
Panel 2: With a wave of his hand, and his cloak flowing, he disappears.
Panel 3: The figure stands inside a dungeon and walks
Panel 4: The figure finds a large room with battle damage present.
Panel 5: The figure conjures a mace.

Page 71
Panel 1: The figure walks onward.
Panel 2: The figure finds the site of a battle.
Panel 3: The figure finds the boy in a fetal position.
Panel 4: The figure notices the blue light glowing brightly and even hears faint yelling sounds.
Panel 5: The figure finds the shopkeeper’s cloak on the ground.

Chapter 3

Page 72
Panel 1: The figure recognizes the cloak as the garment of an adventurer he had seen.
Panel 2: The figure searches the cloak.
Panel 3: The figure takes out a journal.
Panel 4: The figure opens the book.

Page 73
Panel 1: The figure goes through pages stopping at a page.
Panel 2: “We have finally been hired to raid a dungeon. Our leader was even given a weapon from a generous benefactor, despite our benefactor’s scary persona.”
A crossbow is seen drawn on the page.
“Now we can get the resources we need to help our village.”
Panel 3: “The dungeon was no trouble thanks to the equipment we received from our benefactor. Clearing the dungeons, will definitely cause less monsters.”
The crossbow fires a bolt at a monster.
Panel 4: “All of these people who came before us were practically helpless.”
The dead monsters lies next to skulls.

Page 74
Panel 1: “We have found treasures beyond our wildest imaginations.”
Opened chests shine from the inside.
Panel 2: “These alone can save our financial woes.”
A cloaked figure appears
Panel 3: “A merchant had set up here; taking the leftover weapons, armor, and items of fallen warriors. What a disgraceful act.”
The crossbow fired a bolt at the cloak, pinning it to a wall with no one inside.
Panel 4: “When our leader killed the merchant, it was obvious something was wrong.”

Page 75
Panel 1: “We had tried to divide the treasures we had found evenly, but a few of us wanted more than our fair share.”
Hands are seen grasping and tugging at a chest.
“Some of us had debts, families, goals, and ambitions.”
Panel 2: “Our arguments just began to fall on deaf ears.”
Ineligible words are scribbled about.
“No matter our reasons, it erupted into a full blown battle.”
Panel 3: “Whether it was stealing, sabotaging, or outright betrayal, this place had changed us.”
Three pairs of green eyes displayed glaring at each other.
“Our leader suffered the worst.”
A gigantic pair of glowing green eyes unveiled.
Panel 4: “Feeling responsible, the leader did anything he could to keep control and eventually killed a groupmate by instinct.”
A glowing green bolt is shot towards the front.

Page 76
Panel 1: “Things have completely fallen apart! Our leader isn’t himself anymore!”
The giant green eyes from before show a beak.
“These dungeons, these items, they’re cursed!”
Panel 2: “Even the other adventurers we encountered had lead to conflict.”
A person is about to be stabbed from behind.
“We just started turning against each other by then.”
Panel 3: “It just became too much to bear!”
The beak and eyes revealed the cockatrice, firing a bolt from its mouth.

Page 77
Panel 1: “Our leader was not the only one who was lost.”
A person hides in the cloak of the impaled shopkeeper.
“I couldn’t move in fear of the monster our leader had become.”
Panel 2: “The items I’ve acquired from my fallen comrades have many uses including one I’ve never thought of before…”
A hand is reaching out with another hand holding the handle of a dagger in reverse.
“Trade and profit.”
Panel 3: “I had better use selling the wares I’ve collected to adventurers. I could also collect them back when those adventurers ended up dead.”
The shopkeeper is surrounded by items.
“I have long given up on going back to my village, even with my fortune. So much has changed.”

Page 78
Panel 1-3: The figure glides through the pages afterwards. They all have prices sold as well as reusability notes.
Panel 4-5: The figure stares at the broken crossbow, recognizing it as the weapon he gave to an adventurer.
Panel 6: The figure turns his head towards the blue light.

Page 79
Panel 1: The blue light notices him and the red magatama.
Panel 2: The blue light flickers near the boy incessantly as the boy recoils.
Panel 3: The figure drops to his knees at the sight of the act.
Panel 4: The figure holds his head in grief.
Panel 5: The screen fades to black.

Page 80
Panel 1: The priestess had lost her connection to the yellow magatama. She angrily adjusts her feet.
Page 2-3: She walks to the door… and slides it open.
Page 4: No one is outside.

Page 81
Panel 1: The priestess looks outside her window.
Panel 2: Groups of people are speaking in various places that have the Figure’s emblem.
Panel 3: The blue magatama glows.
Panel 4: Over the people are names including adventurers.
Panel 5: The groups consisted of lessons in cultivation, negotiation, map making and several other focuses.
Panel 6-7: The priestess tightens her fist as she had oversaw these subjects.

Page 82
Panel 1: The priestess’s aid appears.
Panel 2: She displays a message from the king.
Panel 3: The Priestess’s face turns red with frustration.
Panel 4: She flips table in the center of the floor over!

Page 83
Panel 1: The king is in a room signing documents.
Panel 2: A paper shows that monsters have been attacking trade routes.
Panel 3: The king sighs at this.
Panel 4: Other papers state subjects like taxes, resources, living arrangements, and transport.
Panel 5: The king starts to get overwhelmed.
Panel 6: The king is ready to push papers off his desk…
Panel 7: But spots the figure’s emblem.

Page 84
Panel 1: The king looks at the document…
Panel 2: The adventurers who were hired by the figure had fair prices and a better success rate than other mercenaries.
Panel 3: He also looked at documents about economics, continuing attacks…
Panel 4: And reports about people making groups that help with civilian life
Panel 5: The king took up his quill taking a sigh…
Panel 6: The king crosses off a paper with the priestess’ tower on it.

Page 85
Panel 1-2: The priestess is on the back of a mount… riding away from the city.
Panel 3: The blue magatama glows as the priestess puts her hands together.
Panel 4: An image of a stone slab appears.
Panel 5: The priestess gestures the mount to increase speed.

Page 86
Panel 1: The figure returns to his dungeon base with his head down.
Panel 2: The townspeople see him looking confused.
Panel 3: The boy from the village goes over to him.
Panel 4-5: The figure looks at the child and sees the boy.
Panel 6: The figure sighs and walks away.

Page 87
Panel 1: The figure sits down looking upset.
Panel 2: The figure looks at the rice cake the child had gave him, only having a few bite marks.
Panel 3: The figure reaches out for it feeling the need to eat.
Panel 4: The red magatama glows…
Panel 5: The hungry feeling disappears as the figure sighs…

Legend of the Cycle: Rising Point

Chapter 4

Page 88
Panel 1: A farm girl goes up to a barnhouse with a tray of food.
Panel 2: She opens the door to see someone laying on hay.
Panel 3: The farm girl notices that the person has not touched their earlier meal, as it is getting eaten by bugs.
Panel 4: The farm girl grabs the person’s blanket and yanks it off!

Page 89
Panel 1: The person on the hay is revealed to be the boy, resting in a fetal position.
Panel 2: When the farm girl speaks up, the boy hears the priestess’s voice.
Panel 3: The boy buries his head in the hay, quivering.
Panel 4: The farm girl takes the tray from earlier and walks outside before looking back at the boy.

Page 90
Panel 1: The priestess arrives at a stone slab.
Panel 2: The priestess dismounts her mount and approaches the slab with the blue magatama glowing.
Panel 3: The writing on the slab begins to glow yellow.
Panel 4: The priestess points upwards as a stream of light goes in that direction.
Panel 5: A light glimmers in the sky in reaction to the light stream.

Page 91
Panel 1: A person about the same age as the priestess with red hair and green highlights wearing a baseball cap in reverse and a green tunic materializes in front of the priestess.
Panel 2: The person looks blankly as the priestess is reflected in the person’s eyes.
Panel 3: The blue magatama glows as the person’s eyes reflect a green light.
Panel 4: The priestess hands the person a long sword.
Panel 5: The person takes the sword as the person’s face goes from blank to determined.

Page 92
Panel 1: The figure stares at an indentation on the floor of his throne room featuring places for the three magatama. Compared to the rest of the floor, it is unaffected by its environment.
Panel 2: The red magatama glow in reaction to the indentation.
Panel 3: The figure looks upwards to see the curtain from before.
Panel 4: A diagram shows that no room surrounds the throne room and that the dungeon is underground.
Panel 5: The figure presses his hand against the curtain feeling a force that felt solid.

Page 93
Panel 1: The red magatama glows covering the Figure in an aura.
Panel 2: The figure walks through the curtain.
Panel 3: The figure is surprised.
Panel 4: The throne room is in sight! But with a few noticeable differences including age as well as the lack of the indented plate on the floor.

Page 94
Panel 1: The figure walks out of the room and into the dungeon halls.
Panel 2: On the other side is the dungeon town in ruins.
Panel 3: Shop blankets with aged boxes decorate the ghetto along with decaying goods.
Panel 4: Inside the walls where people lived were nests for monsters in tathers.
Panel 5: The figure tried to summon a monster by snapping his finger, but couldn’t.

Page 95
Panel 1: The figure walked onwards, climbing stairs.
Panel 2: Every floor was barren and lifeless.
Panel 3: The figure comes to an opening with a faint light shining.
Panel 4: The figure sees the outside had become a wasteland filled with dry trees and brittle grounds.
Panel 5: The figure turns around to walk back into the dungeon.

Page 96
Panel 1: An arrow suddenly pierces through the back of the figure’s knee.
Panel 2: As the figure drops down to keep himself from falling over a shadow looms over him.
Panel 3: The figure spins around conjuring up a clear shield as he walks down the stairs in a limp.
Panel 4: The figure tries to get a good look at his attacker through his shield…
Panel 5: His injured leg steps on a round bomb, causing the figure to trip!

Page 97
Panel 1: The bomb explodes throwing the figure down the stairs!
Panel 2: The figure crashes to the floor with some of his limbs twisted.
Panel 3: The figure’s attacker suddenly appears over him.
Panel 4: Minions suddenly attack the attacker…
Panel 5: As the figure readjusts himself with the red magatama glowing brightly.

Page 98
Panel 1: The minions vanish!
Panel 2: In their wake are explosions!
Panel 3: The figure had conjured a barrier as he is propelled by the shockwaves.
Panel 4: The figure conjures a battering ram as he heads for a series of obstacles, melding his body to the item.

Page 99
Panel 1: The figure crashes into the bottom floor!
Panel 2: The figure reverts, gasping for life!
Panel 3: The figure removes the arrow from his leg.
Panel 4: The figure crushes the arrow.
Panel 5: The figure covered in a red aura dashes at high speed for the throne room.

Page 100-1
Panel 1: The figure charges right for the curtain…
Panel 2: A flash from the throne shows three concentric lights.
Panel 3: A giant sword blade blocks the figure’s way!
Panel 4: In the sword’s reflection the figure sees the indendated plate with the three magatama in the hands of someone.
Panel 5: The figure conjures a mace…

Page 102
Panel 1: The figure’s hand is severed by a throwing weapon.
Panel 2: The red magatama glows… with the figure’s phantasmal hand catching the weapon.
Panel 3: The figure slams his newly formed hand into the ground…
Panel 4: Causing the weapon to break and explode!
Panel 5: The smoke covers the area.

Page 103
Panel 1: The figure is missing.
Panel 2: A piece of his cloak is on the ground near the bottom of the giant blade.
Panel 3: The attacker looks back at the curtain.
Panel 4: The figure comes back to his throne room injured.
Panel 5: The red magatama glows healing the critical injuries.

Page 104
Panel 1: The figure tries to throw the magatama away but sees the indent on the floor.
Panel 2: The figure approaches the indent with the magatama glowing brighter.
Panel 3: The figure throws a punch to try and smash the plate
Panel 4: The figure stops as the magatama glows even brighter.
Panel 5: The figure looks up seeing a few stalactites.

Page 105
Panel 1-2: The figure conjures a spear and throws it at the rocks!
Panel 3: The stalactites fall!
Panel 4: The red magatama glows.
Panel 5: The figure steps in blocking and destroying the falling rocks.

Page 106
Panel 1: The figure regains composure staring at the red magatama in shock.
Panel 2: The child who gave the figure the rice cake saw what transpired.
Panel 3: His eyes begin to change color and his iris’ shape.
Panel 4: Surrounding the figure and the child is a cloud of miasma.

Chapter 5

Page 107
Panel 1: An adventurer is seen with a woman.
Panel 2: The woman offers a place to stay in her home.
Panel 3-4: After they arrive, the woman closes the door.
Panel 5: Through the keyhole there is thumping as a chicken springs at the hole.

Page 108
Panel 1: The boy wakes up startled!
Panel 2: The yellow magatama glows a bit.
Panel 3: The boy tries to throw the magatama away but it comes back to him.
Panel 4: The boy panics, starts digging into some soil.
Panel 5: The boy buries the magatama in the dirt.

Page 109
Panel 1: The boy looks at the door to the barnhouse.
Panel 2: The boy reaches out for the door but stops.
Panel 3: The boy looks at the patch where he buried the magatama.
Panel 4: Images appear in the boys mind about monsters attacking the farm.
Panel 5: More images come up of someone finding the magatama.
Panel 6: The boy recalls how the magatama would refuse to leave him and would seek him out.

Page 110
Panel 1: The boy finds a shovel.
Panel 2: The boy holds the blade close to his head…
Panel 3: The boy raises the shovel and aims the blunt end at the stone.
Panel 4: The boy nervously approaches the spot.
Panel 5: The boy arcs back and is ready to swing.

Page 111
Panel 1: The farm girl opens the barnhouse door.
Panel 2: She sees the boy with the shovel.
Panel 3: The farm girl stares in a confused state.
Panel 4: The boy drops the shovel.

Page 112
Panel 1: The farm girl notices the yellow glow in the soil.
Panel 2: The farm girl approaches it.
Panel 3: The boy begs her not to.
Panel 4: The farm girl bends down wondering about the boy’s behavior.

Page 113
Panel 1: A farmer comes inside to see the kids.
Panel 2: The farmer grabs the shovel…
Panel 3: Handing it to the boy.
Panel 4: The boy dashes out to do chores.
Panel 5: The farmer looks pleased to see an eager farm hand.
Panel 6: The farm girl gets up to do her own chores.

Page 114
Panel 1: In a dungeon, the priestess is with her champion.
Panel 2: The champion is equipped with items and weapons gathered from a series of previous dungeons like a grappling hook attached to an arm in a cast and a boomerang.
Panel 3: They rejoin their party of adventurers including a man in knight armor, a burly short person, and a person in leather clothes.

Page 115
Panel 1: The priestess displays a map through the light of the blue magatama.
Panel 2: The leather bound rogue points to an area filled with treasure, boasting that he can disarm the traps surrounding the area.
Panel 3: The knight points out the type of enemies in the area.
Panel 4: The burly chemist gestures about keeping an eye on the rogue in case he tried to steal the loot.
Panel 5: The chemist also sees how the champion just stares blankly at everything.

Page 116
Panel 1: The group are alerted by the appearance of retreating monsters.
Panel 2: When some of them charge towards the group…
Panel 3: A trap activates causing electric spikes to sprout.
Panel 4: Some monsters are impaled causing them to drop.
Panel 5: The arcing electricity causes the other monsters to run back.

Page 117
Panel 1: The rogue looks pleased with himself.
Panel 2: The electric spikes lower.
Panel 3: A monster leaps out when the spikes are low enough.
Panel 4: The knight shifts his spear out…
Panel 5: Impaling the monster!

Page 118
Panel 1: The monster dissipates as the priestess looks at the map.
Panel 2: The map shows an icon of a large monster in the area.
Panel 3: The rogue points out the monster’s pattern of movement.
Panel 4: The rogue picks up his toolkit and dashes off.
Panel 5: The rest of the group readies their weapons.

Page 119
Panel 1: The rogue hides behind a wall as he notices monsters congregating in a few rooms.
Panel 2-4: The rogue sets a few large rock traps including surrounding debris and explosives on the ceiling near the doorways without being seen.
Panel 5: The rogue hears a strange sound as he approaches his destination.

Page 120
Panel 1: The rogue takes out a mirror.
Panel 2: The rogue hides behind a wall and puts the mirror near the corner.
Panel 3: The reflection however shows a series of mirror illusions.
Panel 4: The rogue realizes what kind of enemy this monster is…
Panel 5: A bright flash reflects off the rogue’s mirror and onto him.

Page 121
Panel 1: The other adventurers hear the rogue screaming in pain.
Panel 2: The priestess looks at the map with the rogue’s icon gone.
Panel 3: The champion squares up to the priestess. The priestess looks annoyed.
Panel 4: The knight and chemist look cautiously.

Page 122
Panel 1: A flash shines hitting the knight’s armor, causing a small explosion.
Panel 2: The champion throws a boomerang at where the flash came from.
Panel 3: A reflective surface shatters.
Panel 4: The knight removes his damaged breast plate as the chemist looks over him.
Panel 5: The chemist reviews the events that transpired.

Page 123
Panel 1: The chemist throws a vial onto the floor!
Panel 2: A vapor erupts surrounding the group.
Panel 3: The champion covers the priestess’ face.
Panel 4: The priestess slaps the champion away.
Panel 5: A sound of pronged feet clanking against the ground is heard.

Page 124
Panel 1: What looks like a sharp tipped spear is shot at the group.
Panel 2: The champion pulls the priestess down! The others duck.
Panel 3: The spear pierces the knight’s shoulder armor protecting the chemist.
Panel 4: The knight is pulled back by the spear.
Panel 5: The knight struggles to get himself free.

Page 125
Panel 1: The priestess looks at the situation, shining the blue magatama to read the monster.
Panel 2: The chemist in a panic throws two vials causing an explosion.
Panel 3: Whatever was holding the knight by the spear-tip starts to flail and the spear itself begins to wiggle.
Panel 4: The magatama glows showing an image of the monster.

Page 126
Panel 1: Clamp-like digits grab the wall.
Panel 2: The knight feels a tighter pull.
Panel 3: A whip is thrown striking the knight’s leg.
Panel 4: The knight is thrown down a hall with the spear unlatching.

Page 127
Panel 1: The vapor dissipates.
Panel 2: The image from the magatama matches up to the monster. A gigantic chameleon with a mirror-like hide.

Page 128
Panel 1: The chemist opens up another vapor covering the remaining group.
Panel 2: The monster has one of its eyes on the knight.
Panel 3: The knight charges his spear at the monster.
Panel 4: The chameleon flashes its hide, blinding the knight.

Page 129
Panel 1: The knight stops in his tracks.
Panel 2: The knight’s eyes readjust noticing the dissipating vapor.
Panel 3: The knight keeps his spear ready and steps forward.
Panel 4: Snap! The monster’s tail ensnares the knight’s neck.

Page 130
Panel 1: The knight struggles to break free, trying to lift his spear and pierce the monster.
Panel 2: The monster uses a free foot to tightly grasp the spear.
Panel 3: The monster looks at the knight with both of its eyes focusing on the head.
Panel 4: The monster opens it mouth as its tipped tongue shoots out.

Page 131
Panel 1: The group come to a room that the late rogue had set traps near.
Panel 2: Monsters were still inside, hiding from the chameleon.
Panel 3: The chemist looks around for any reflective surfaces.
Panel 4: The priestess shoots an arrow from her bow to destroy all but one of them.

Page 132
Panel 1: The priestess pushes the champion into the line of sight.
Panel 2-4: A series of reflections move across the labyrinth.
Panel 5: The chameleon monster sees the champion.

Page 133
Panel 1: A few of the chameleon’s scales begin to lift up across its limbs and back.
Panel 2: The chameleon steps into a light.
Panel 3: The light magnifies around some of the scales concentrating into the next surface.
Panel 4: A beam is shot from the chameleon’s scales.

Page 134
Panel 1: The priestess looking through the hole in the blue magatama sees what happens.
Panel 2: The priestess pulls the champion back as the beam hits the inside of the room.
Panel 3: A monster inside the room is hit causing it to explode.
Panel 4: The other monsters nearby it are hurt, while the rest scatter.
Panel 5: The retreating monsters trigger traps causing explosions and rocks to fall on top of them.

Page 135
Panel 1: With the other doorways blocked the monsters charge through the beams’ entry point.
Panel 2: The champion disarmed the trap placed there letting the monsters run out down the hall away from the group.
Panel 3-4: The chemist looks at the priestess and the blue magatama, recalling her actions so far.

Page 136
Panel 1: The priestess notes the attributes of the chameleon monster.
Panel 2: This includes the mirror-like scales on its body acting as secondary eyes. With no blind spots.
Panel 3-4: Due to its nature, the monster’s own hide must be used against itself as displayed by a thermovision picture of the chameleon at its hottest.

Page 137
Panel 1: The priestess puts the blue magatama on the head of the champion.
Panel 2: The champion covers himself in mud.
Panel 3: The champion hides and moves slowly in the shadows.
Panel 4: The champion reclaims his boomerang.
Panel 5: The champion stands near a few reflective surfaces.

Page 138
Panel 1: The champion throws his boomerang near the surface.
Panel 2: The chameleon monster notices the weapon.
Panel 3: The boomerang comes back.
Panel 4: The monster approaches the area the boomerang was thrown.
Panel 5: The monster avoids the shadows
Panel 6: The monster uses its scales to reflect light to illuminate the area.

Page 139
Panel 1: The champion throws mud balls at the chameleon.
Panel 2: The mud covers the back area of the chameleon.
Panel 3: The chameleon’s eye shifts from its front with the area reflected…
Panel 4: To the back legs where mud obscures its vision
Panel 5: The chameleon turns around.

Page 140
Panel 1: From a the wide first person perspective the chameleon looks at the area.
Panel 2: The chameleon closes its eyes causing a black panel.
Panel 3: The chameleon sees the area in an infrared vision. The champion’s mud camouflage protects him from the monster’s vision.
Panel 4: The chameleon approaches closer as the smaller patches of body heat from the champion are seen.

Page 141
Panel 1: Over the monster, a bottle filled with a substance is thrown over the blindspot.
Panel 2: The monster’s eye shifts to the item.
Panel 3: Before the monster can react a high speed arrow shatters the bottle causing the substance to fall and ignite.
Panel 4: The monster screeches in pain as its body is set on fire.

Page 142
Panel 1: Because of the flames and heat, the monster’s infrared vision along with its reflective scales blind it.
Panel 2: When the monster closes it eyes, it feels the pierce of a heavy blade
Panel 3: The monster opens its eyes in visible light to see an axe jammed on its head.
Panel 4: More explosive chemicals are thrown at the monster’s blindspots.

Page 143
Panel 1: A few scales stand up.
Panel 2: The light from the fire and some silver indents below the monster’s skin focus beams…
Panel 3: that fire wildly and reflect off the axe in all directions.
Panel 4: The champion and chemist are struck by the beams.

Page 144
Panel 1: A high speed arrow is shot.
Panel 2-4: In a focused shot, the arrow just barely avoids beams and hits the monster’s eye causing it to recoil in pain.
Panel 5: The monster shoots its tongue out.
Page 145
Panel 1: The tongue headed toward the area where the arrow was shot.
Panel 2: The champion reacted pulling out a dagger.
Panel 3: The tongue’s length reaches its limit and shoots back.
Panel 4: The champion stabs the tongue from below.
Panel 5: The champion’s chin and part of his neck is hit by the tongue’s recoil with a crack heard.

Page 146
Panel 1: The chemist sees this and dashes in to help.
Panel 2: The monster’s tongue recoil however pushes the monster into him.
Panel 3: The monster’s spiked features pierced into the chemist’s body.
Panel 4: The chemist drops the vial he had in hand causing it to drop.
Panel 5: The substance inside turns crude.

Page 147
Panel 1: The priestess shoots an arrow as she comes closer.
Panel 2: The monster’s exposed mouth is damaged.
Panel 3: The priestess passes the fallen champion.
Panel 4: The monster tries to move but its burns and piercing prevent it.
Panel 5: The priestess takes out a short sword…

Page 148
Panel 1: The priestess stabs the monster’s remaining eye.
Panel 2: The monster breaks apart like glass.
Panel 3: A humanoid shape is seen under the shell, breathing a sigh of relief.
Panel 4: The form vanishes with only a cracked circular mirror left behind.

Page 149
Panel 1: The priestess looks at the dead chemist.
Panel 2: She holds out the blue magatama as it glows.
Panel 3: The priestess does a few hand motions in front of him.
Panel 4: The priestess takes a few of the chemist’s vials.

Page 150
Panel 1-3: The priestess poured the chemical in different amounts onto the mirror.
Panel 4: The priestess used a cloth to wipe the mirror mixing the the chemical together.
Panel 5: The mirror exhumes a miasma from itself.

Page 151
Panel 1: The priestess holds up the blue magatama as it glows.
Panel 2: The aid appears as she goes into the mirror.
Panel 3: The mirror breaks apart and reforms…
Panel 4: Into a new state that attaches itself onto the priestess’s chest and lower back.

Page 152
Panel 1: The priestess takes another vial from the chemist…
Panel 2: and walks over to champion.
Panel 3: The priestess however sees that the champion’s breath has gone out with his broken neck.
Panel 4: The vial vanishes as the blue magatama glows.

Page 153
Panel 1: The priestess recalls the stone slab and the yellow words on it.
Panel 2: The priestess uses the blue magatama to create a map.
Panel 3: On the map is a yellow marker.
Panel 4: Zooming in the yellow marker is at a land near a sea.

Chapter 6

Page 154
Panel 1: The farm is seen from a distance and the sea below.
Panel 2: The farm girl had brought the boy over to the sea.

Page 155
Panel 1: The boy looks uneasy.
Panel 2: The farm girl sits him down, gesturing him to relax.
Panel 3: The sky is becoming darker, causing the boy to quiver.
Panel 4: The farm girl takes his hand and gestures to look.
Panel 5: A sunset occurs as it sinks below the horizon.

Page 156
Panel 1: The farm girl shows the boy a bottle with a note and marbles inside.
Panel 2: The farm girl throws the bottle into the sea as the sun sets.
Panel 3: The bottle makes clicking sounds as the marbles hit each other from the inside.
Panel 4-5: When the sun has set, the moon appears in the night sky.

Page 157
Panel 1: Suddenly a creature breached out of the water!
Panel 2: The boy panics!
Panel 3: The farm girl touches his shoulder.
Panel 4: The marine creature approaches coming out of the water bipedally.

Page 158
Panel 1: The marine girl shows herself bathed in the moonlight, resembling a seal and an otter.
Panel 2: The marine girl shows the bottle with the note’s other side having a symbol on it.
Panel 3: The marine girl looks at the boy and is ecstatic.
Panel 4: The boy looks confused.

Page 159
Panel 1: A conjoined flashback occurs revealing sailors bringing the boy on board the ship after a village blacksmith lent him to them.
Panel 2: The blacksmith was handed money in exchange for the boy as a city guard is seen in the distance.
Panel 3-5: The boy had just did all he was instructed to do while on the ship including cleaning, fixing the sails, and moving cargo. All with a blank face.

Page 160
Panel 1: During a storm, the boy slipped and nearly fell over the ship.
Panel 2: The boy holds on a side of the ship while a pair of jars he is carrying clank together.
Panel 3: The boy hears a sound coming towards him.
Panel 4: The marine girl comes onto the ship’s side flailing in a panic.
Panel 5: The boy loses his grip and falls.

Page 161
Panel 1: The marine girl dives into the sea.
Panel 2: She carries the boy on her belly while acting as a floatation seat.
Panel 3-5: The storm goes on with the boy choking up sea water most times and his eyes flaring from the salt.

Page 162
Panel 1: The boy dreams of being on an island.
Panel 2: A seagull lands in front of a first-person perspective.
Panel 3: The seagull flies off as the perspective follows it.
Panel 4: A whale breaches landing on top of the island.

Page 163
Panel 1: The boy wakes up startled.
Panel 2: A sailor and the marine girl go up to him.
Panel 3: The boy panics much to astonishment of the sailor.
Panel 4: The marine girl touches the boy’s hand.

Page 164
Panel 1: The marine girl hands the boy a scallop.
Panel 2: The marine girl places a bit of sand inside the scallop.
Panel 3: The marine girl gestures to the boy’s small belongings.
Panel 4: The boy chooses a small sample of soil
Panel 5: With the items in the scallop marine girl closing the mollusc.

Page 165
Panel 1: The marine girl takes out the scallop in the present day, surprising the boy.
Panel 2: The marine girl sprinkles a small amount of plankton on the scallop to open it.
Panel 3: A perfectly round pearl is inside.
Panel 4: The three kids gasp.

Page 166
Panel 1: The farm girl recalls the marine people’s culture on pearl making with two people putting stuff into a scallop.
Panel 2: A perfectly round pearl essentially means an engagement displayed by the two people locking hands above a pearl.
Panel 3: The marine girl sees the farm girl’s shock and calms her down…
Panel 4: with the note with the picture of channeling water in a circle showing an eternal bond.

Page 167
Panel 1: The boy begins to laugh…
Panel 2: A tear goes down his eye.
Panel 3: The two girl take the boy’s hands…
Panel 4: as they lay on the ground in joy.
Panel 5: The boy looks to the sky as a seagull flies overhead.

Page 168
Panel 1: The priestess had arrived at the barnhouse.
Panel 2: The blue magatama reacted to the yellow one showing the priestess where it was buried.
Panel 3: The priestess used her short sword’s scabbard to push and dig the dirt away.
Panel 4: The priestess finds the magatama…
Panel 5: and picks it up.

Page 169
Panel 1: The yellow magatama glows!
Panel 2: The priestess feels the burns, dropping the magatama making it fly to the boy.
Panel 3: The priestess is frustrated, stomping her foot.
Panel 4: The priestess readies her bow where the yellow magatama landed.

Page 170
Panel 1: The boy is playing an ocarina with a rabbit as his side.
Panel 2: The girls see what looks like a shooting star.
Panel 3: The yellow light however hits the rabbit, revealing the yellow magatama.
Panel 4: The boy recoils at the sight of the magatama, tumbling a distance away.
Panel 5: A light making an impact hits.

Page 171
Panel 1: The marine girl sees the glowing arrows from above the cliff.
Panel 2: The boy tries to break the magatama with his ocarina, causing the flute to shatter.
Panel 3: The farm girl takes the boy by the arm.
Panel 4: Another arrow is fired with the boy and farm girl knocked to the ground from the impact.

Page 172
Panel 1: The priestess losing her patience at missing her target, releases the mirror on her back.
Panel 2: Reflective mirror plates float around near the priestess.
Panel 3: A few other mirrors float near the area where the yellow stone is located.
Panel 4: In the reflection, the priestess sees the boy running with the farm girl.
Panel 5: The priestess focuses her bow onto the boy’s direction.

Page 173
Panel 1: The arrow files at the boy with a glint in the corner.
Panel 2: Before the arrow hits the boy in the back…
Panel 3: The arrow is blocked by the yellow magatama flying towards the boy.
Panel 4: The priestess saw this in the reflection, red with anger.
Panel 5: The priestess draws her bow string…
Panel 6: revealing an explosive arrow.

Page 174
Panel 1: A rock is thrown at the priestess’s head…
Panel 2: Causing her to fall over…
Panel 3: and release the arrow…
Panel 4: into the shallow end of the ocean.
Panel 5: With the tip wet, the explosive cools and doesn’t explode.

Page 175
Panel 1: The priestess is pinned down.
Panel 2: Her bow is kicked away.
Panel 3: The marine girl attempts to get her up…
Panel 4: She feels a hard and sharp object in the priestess’s sleeve.

Page 176
Panel 1: The priestess reflects the moonlight from her mirror breastplate…
Panel 2: Into the marine girl’s eyes!
Panel 3: The marine girl is pushed by the priestess.
Panel 4: The priestess takes out a short sword from her sleeve.
Panel 5: The priestess is ready to strike

Page 177
Panel 1: Two swings are displayed.
Panel 2: A hoe is over the priestess’s short sword.
Panel 3: The farm girl pants in exhaustion while holding the hoe.
Panel 4: The boy comes up seeing the priestess…
Panel 5: And the blue magatama!

Page 178
Panel 1: The priestess causes the mirrors to float…
Panel 2: And spin!
Panel 3: Light is gathered in a concentric circle.
Panel 4: The boy panics while the yellow magatama glows.
Panel 5: The boy dashes…
Panel 6: Tackling the priestess’s legs.

Page 179
Panel 1: The kids fall off the edge of the cliff.
Panel 2: The mirrors drop!
Panel 3: The mirrors form a wheel.
Panel 4: The mirrors spin rapidly!
Panel 5: The gathered light from before slows their fall.

Page 180
Panel 1: The kids fall softly onto the ground.
Panel 2: The priestess shouts at the boy while the blue magatama glows.
Panel 3: The boy recognizes the priestess’s voice.
Panel 4: As the priestess is ready with her short sword…
Panel 5: The boy punches her in the chin.

Legend of the Cycle: Crisis 1

Chapter 7

Page 181
Panel 1: Pitch black…
Panel 2: An eye opens in first-person with blurry images.
Panel 3: The eye opens all the way as the images sharpen.
Panel 4: In front is the farm girl with a hoe and the marine girl with her claws…
Panel 5: And the boy shaking with a crossbow in hand.

Page 182
Panel 1: The eyes move slightly…
Panel 2: But get pulled back.
Panel 3: Point of view changes to the priestess hogtied.
Panel 4: The priestess gagged, struggles to get free.
Panel 5: The blue magatama glows.

Page 183
Panel 1: A bolt is shot near the priestess’s head.
Panel 2: The priestess looks angry.
Panel 3: The priestess’ aid appears from the blue magatama.
Panel 4: The aid gestures vulnerability.

Page 184
Panel 1: The farm girl approaches…
Panel 2-3: She points her hoe at the priestess… then to the aid.
Panel 4: The farm girl removes the priestess’s gag.

Page 185
Panel 1: The priestess coughs, wheezes, and screams
Priestess: Heathens!
Panel 2:
Priestess: How dare you get in the way of official business!
Panel 3: The farm girl puts the gag back on.
Panel 4: The farm girl turns to the aid.
Panel 5: The aid makes the magatama glow.
Aid: What my lady is trying to say is we have been trying to locate the three stones.

Page 186
Panel 1: The boy recalls the figure briefly when he brought him to the farm…
Panel 2: And the red magatama!
Panel 3: The three colored magatama float around each other.
Aid: Each of the stones possesses great power. The red gives the user power for any feat without fatigue, the blue offers insight and guidance, and the yellow takes all of its users experiences and stockpiles them for each new host to use.

Page 187
Panel 1: Three beings stand glowing with the colors of the magatama.
Aid: Alone, these stones and their users could conquer dungeons and have power and wealth to last them a lifetime.
Panel 2: The magatama are seen making several combinations of yellow and blue together, blue and red and yellow and red side by side, and all three together.
Aid: Together whoever has them could rule empires, bring civilization to its peak, or even become an all-powerful god.

Page 188
Panel 1: The boy steadies his crossbow.
Panel 2: The marine girl puts her hand on the bolt.
Panel 3: The marine girl turns to the priestess.
Marine Girl: What we want to know is why you brought him into your little plot?
Panel 4: The priestess removes the gag from her face with her mouth.
Panel 5: The priestess calls back her aid.

Page 189
Panel 1: A few yellow outlined silhouettes of adventurers appear behind the priestess glowing blue.
Priestess: The blue and yellow stones are linked. All of their experiences and encounters help fill the blue stone with information. In return, the blue stone provides the yellow one’s user with strategy and information.
Panel 2: An image of the blue and yellow magatama are shining spotlights on the boy in his bed.
Priestess: As for why the two picked this failure, it’s a convoluted mess that I can only call convenient.

Page 190
Panel 1: The marine girl looks peeved at the priestess for what she called the boy.
Marine Girl: So that’s it? It’s just a mess you feel that you need to clean up to get your status back?
Panel 2: The priestess looks annoyed.
Priestess: Do you have any idea what it’s like to have power?
Panel 3: A map with several arrows and marks is displayed.
Marine Girl: Power to what? Power to be a focal point in economics? The capital practically bled the land dry because of you! With all the monsters coming out of the dungeons, trade routes were cut off. That’s not even including the bandits. Most places had to hire mercenaries just to get anything done. With you around, the capital controlled everything: trade, transport, resources… All of which were under the thumb of the king through you.

Page 191
Panel 1: An adventurer sat on a throne surrounded by treasure.
Marine Girl: And let’s not forget the cults, class systems, and tax laws that came up. Adventurers were practically nobles or even messiahs, even the ones that were jerks. They had all the rights to just pillage and take what they wanted.
Panel 2: The priestess’s old tower is standing above the town as a riot goes on.
Marine Girl: Meanwhile, where have you been? Living high in your tower giving empty words of encouragement as a symbol of false hope.
Panel 3: The figure’s insignia decorated the town walls as the priestess stood outside.
Marine Girl: And when it all came down to it, you were just as expendable as every person in the capital was.

Page 192
Panel 1: The priestess tenses up in anger.
Panel 2: The farm girl steps up.
Farm Girl: Look I don’t know what you were planning to do with these. But from what I could tell, these rocks are nothing but trouble.
Panel 3: The priestess is freed from her bindings.
Priestess: The stones are tools!
Panel 4: The boy slaps the priestess!
Boy: More like parasites!

Page 193
Panel 1: The boy hears a knock on the barn door.
Panel 2: The boy turns around with his crossbow in hand.
Panel 3: In the doorway is a minion monster.
Panel 4-5: The minion leaves a message before vanishing.

Page 194
Panel 1: The kids look at each other.
Panel 2: The boy approaches the message with his crossbow in hand.
Panel 3: The boy picks up the message bearing the figure’ insignia.
Panel 4: The boy opens the message.

Page 195
Panel 1: To the ones who hold the other stones… I have come with a plea.
Panel 2: When I obtained this red stone, I believed I could make changes for the better after seeing so many tragedies befall this world and surviving the inferno of the dungeons. I was naive though, the stones are not mere tools, if anything they were more like crutches.
Panel 3: Now I have seen the horrors these stones have caused firsthand. I cannot remember my name, no one does. I do not remember the ones who were close to me, and the people I’ve protected and trusted have been changed. I no longer even resemble my former self.
Panel 4: With my last trace of humanity, I call someone not to end my suffering… but to break the curse of the dungeons. The means are available in my base, but it will take true courage to see things through.
Panel 5: Should you refuse, I will understand. If you accept the risks, I pray you will find a way to succeed where I have failed.

Page 196
Panel 1: The group looks at the message.
Panel 2: The priestess reclaims her belongings…
Panel 3: The farm girl and marine girl watch the priestess depart.
Panel 4: The marine girl turns…
Panel 5: The boy is looking at the message.

Page 197
Panel 1: The boy takes out the yellow magatama.
Panel 2: The boy focuses on the part of the message saying… “I have seen the horrors these stones have caused”.
Panel 3: The yellow magatama glows showing images of its previous holders.
Panel 4: The yellow magatama senses the boy’s distress showing images to calm him down.
Panel 5: The boy drops the magatama in response.

Page 198
Panel 1: The farm girl takes the boy’s hand.
Panel 2: The boy turns to her.
Panel 3: The farm girl leads him outside.
Panel 4: The magatama flies into the boy’s pocket.
Panel 5: The farm girl keeps the boy’s focus.

Page 199
Panel 1: The marine girl takes the boy’s other hand as he is sitted down on the stump.
Panel 2: The boy speaks up.
Boy: I don’t know what to do. I just can’t get back into those living nightmares.
Panel 3: The boy looks at the message.
Boy: But this person helped me when he could’ve just ended me. I could tell he had so many regrets, I don’t want to just do nothing.
Panel 4: The marine girl puts her hand on the boy’s back.
Marine Girl: No one will force you to do anything. You don’t even have to follow that priestess either.
Panel 5: The farm girl puts her hand on the boy’s shoulder.
Farm Girl: If you’re not ready, don’t do anything. Whatever your decision, don’t regret it.

Chapter 8

Page 200
Panel 1: The priestess is riding on her aid in the form of a mount looking peeved for not being informed about it before.
Panel 2: The aid informs her of dungeons with treasures that can help defeat the figure including a legendary sword with a map and icons.
Panel 3: The priestess gestures to the sword’s dungeon’s location.
Panel 4: The map pinpoints the area of the dungeon.

Page 201
Panel 1: Inside the cave are flashes and yelps.
Panel 2: Moving fast to the end of the dungeon is a hole in the wall.
Panel 3: A scabbard is sticking out of the ground with the legendary sword missing.
Panel 4: Outside the room are signs of a battle and damage from finely cuts.

Page 202
Panel 1: The priestess arrives outside the dungeon.
Panel 2: The cries have stopped.
Panel 3: The priestess keeps her short sword ready while preparing her bow.
Panel 4: The dungeon’s entrance is opened…
Panel 5: The blade of the legendary sword shines.

Page 203
Panel 1: A wolf holding the sword’s hilt in his mouth steps out of the dungeon’s entrance.
Panel 2: The priestess is shocked.

Page 204
Panel 1: The boy is back at the barnhouse near a forge.
Panel 2: The yellow magatama glows as the boy uses metallurgy to pound the heated metal.
Panel 3: The boy fits materials together including an adjustable backside.
Panel 4: The boy lays out an hand axe with an adjustable wrench-like backside.

Page 205
Panel 1-3: The boy uses the axe for some chores as well as practicing with offensive maneuvers.
Panel 4-6: The boy starts using a hand scythe together with a chain and weight until welding them together.

Page 206
Panel 1: The boy fashions a rope.
Panel 2: The boy makes a net.
Panel 3: The boy ties the net together with a lasso.
Panel 4: The boy uses it to gather supplies from a distance.

Page 207
Panel 1: The boy makes repairs to the crossbow.
Panel 2: The boy fits a pair of pulleys into the launching area.
Panel 3: A tripod and grappling line are fitted onto it.
Panel 4: A scope with a bird-like head is added on near the trigger area.
Panel 5: The boy packs the add-ons and slings the crossbow over him.

Page 208
Panel 1: The boy gathers supplies in a bag.
Panel 2: The boy looks out into the distance trembling.
Panel 3: The two girls come up.
Panel 4: The boy embraces them both in tears.
Panel 5: The marine girl gives the boy a water bag.

Page 209
Panel 1: The boy walks onward.
Panel 2: The yellow magatama glows as the boy draws a map to track down the figure.
Panel 3: The boy goes in the direction of the areas that are blank.
Panel 4: The boy looks at the yellow magatama.
Panel 5: The boy deposits it into a compartment in his shoe.

Page 210
Panel 1: The priestess travels alongside the wolf, holding the legendary sword at its side.
Panel 2-5: The pair go through several dungeons. The sword being such a powerful and practical weapon, that most traps did not work. Treasures, items, weapons, and gear were obtained. The priestess however found most of the gear was next to useless out of their dungeons.

Page 211
Panel 1: The priestess was able to solve some of the dungeon’s puzzles and tricks with the blue magatama. Usually when she was separated from the wolf.
Panel 2: The wolf was able to instinctively solve the puzzles and defeat the boss monsters.
Panel 3: The priestess noticed this and looked confused on how this was possible.

Page 212
Panel 1: At night during a campfire, the priestess looked at the wolf for anything unusual.
Panel 2: The aid informed her that there were no indications that the wolf was a dungeon monster.
Panel 3: However, the aid informed the priestess about how the legendary sword has places for the three magatama.
Panel 4: The priestess looks concerned.

Page 213
Panel 1: The priestess uses the blue magatama to access the records of the yellow magatama.
Panel 2: The priestess looks around.
Panel 3: The priestess finds a stream that was semi-faded.
Panel 4: The stream is connected to another stream colored greenish-yellow.

Page 214
Panel 1: The priestess is awoken out of her trance by the wolf who barks her awake.
Panel 2: The wolf is trying to get armor onto itself, barely fitting a breastplate over its torso.
Panel 3: The wolf gestures for assistance.

Page 215
Panel 1: The priestess sees the unusual way the armor is able to fit onto a non-humanoid.
Panel 2: The priestess unable to question the wolf, helps equip the armor.
Panel 3: The priestess recalls the stream that was faded…
Panel 4: and recalls how there was a gap in provided information in the priestess’ research about the dungeon the figure is at.
Panel 5: The priestess’s short sword reflects a yellow light from the fire.

Page 216
Panel 1: The boy traverses the landscape on foot walking through a field…
Panel 2: A forest where he swings from tree to tree through his kusarigama…
Panel 3: A rocky area where he crafts boots from leather…
Panel 4: A mountain where he crosses a chasm using his crossbow with pulleys…
Panel 5: And stops at a town where he fixes some support pillars with his wrench axe.

Page 217
Panel 1: At the home of a family, the boy shows the letter with the figure’s emblem.
Panel 2: The boy is told how the figure originally came from a kingdom that fell on hard times due to the dungeons as displayed by a gloomy sky and grayscale village.
Panel 3: The dungeon based economy that sprang up forced villages to take action as they looked dead but active.
Panel 4: However with more monsters coming through the dungeons and manpower lost, most of the kingdom was defenseless with people and livestock getting slaughtered.

Page 218
Panel 1: The figure had lost his family including his mother, sister, and fiance.
Panel 2: The figure had practically gone into the dungeon to die as he joined company with the half-dead legions.
Panel 3-4: The figure however came across the red magatama during a scuffle with the hordes of monsters.
Panel 5: The miraculous power of the stone gave the figure the ability to conquer the dungeon and provide a hope to survivors.

Page 219
Panel 1: Unfortunately, the old kingdom fell into ruin.
Panel 2: To compensate, the figure would unite the surviving villages and start a new kingdom.
Panel 3: A former dungeon near the ocean would serve as the capital…
Panel 4: With a thriving economy replacing the risky dungeon crawling.
Panel 5: Hired adventurers meanwhile would handle the dungeons as a means to stabilize the kingdom’s security.

Page 220
Panel 1: The boy’s letter however revealed that the very thing that gave hope brought despair as the emblem glows red.
Panel 2: Adventurer’s under the employ of the figure came back to a thriving monster town.
Panel 3: The figure had already hid himself away in shame.
Panel 4: The minions managed to keep the economy flowing in the meantime.

Panel 221
Panel 1: The new kingdom was already on the first stages into ruin shown with monsters attacking anything.
Panel 2: Adventurers had became fewer in number.
Panel 3: And the lands were becoming concentrated monster spaces.
Panel 4: Even the kingdom’s allied with the figure began to fall into ruin as shown by the priestess’ old city.

Chapter 9

Page 222
Panel 1: The moon is shown up close.
Panel 2: The boy then walks with his back to the moon.
Panel 3: The boy takes out his map.
Panel 4: The boy unfolds it.
Panel 5: The boy focuses on the unexplored part of the map, drawing an ocean mark on a spot.

Page 223
Panel 1: The boy walks through woods.
Panel 2: The boy is panting from exhaustion.
Panel 3: The boy’s legs are shaking.
Panel 4: The boy rests near a bush.
Panel 5: The bush rustles.

Page 224
Panel 1: A bear appears roaring from the bushes!

Page 225
Panel 1-2: The boy in a panic, dashes in a burst of speed away from the bear’s swipe.
Panel 3: The boy quickly throws a rock at the bear’s head!
Panel 4-5: The bear roars in anger.

Page 226
Panel 1: The boy stands up with his legs quivering from exhaustion.
Panels 2-3: The boy takes out his sickle and axe.
Panel 4: The boy bangs them together to create a sharp sound.
Panel 5: The bear reacts in shock.

Page 227
Panel 1: The boy lifts his weapons above his head and wide apart.
Panel 2: The boy’s leg is ready to give out.
Panel 3: The boy begins to sweat as the adrenaline starts to wear off.
Panel 4: The boy throws the weight from the kusarigama forward in front of the bear.

Page 228
Panel 1: The boy puts his wrench axe away and leaps to the bear’s side.
Panel 2: The chain rattles as the kusarigama wraps around the bear.
Panel 3: With the chains preventing its movements, the bear could not stop the boy as he leapt onto the bear’s back.
Panel 4: The boy wraps the rope of his lasso net around the bear’s mouth.

Page 229
Panel 1: The boy is sleeping on the bear’s back…
Panel 2: The bear goes in the direction where the boy was traveling, acting as the boy’s mount.

Page 230
Panel 1: The priestess and the armor-clad wolf have conquered yet another dungeon.
Panel 2: The wolf’s armor was covered in dirt and dust showing signs of a struggle…
Panel 3: But they are cleaned off automatically.
Panel 4: The wolf claims a shield from the chest in the room’s center.
Panel 5: The shield is attached to the wolf’s back armor.

Page 231
Panel 1: The girl is with the wolf at a high point.
Panel 2: The wolf draws the sword.
Panel 3: The wolf moves the sword around.
Panel 4-6: A light changes from clear white in one area, to a light yellow with a hint of green in another direction, and finally a red light at where it stopped.

Page 232
Panel 1: The wolf sheathes the sword.
Panel 2: The wolf jumps down as the priestess looks in the direction of the yellow light.
Panel 3: The priestess uses her mirror to scout the areas.
Panel 4: In one mirror is the beach cave that is the figure’s base.
Panel 5: In the other is a strange symbol in the shape of a waterfall, a pool of water, and small ponds.

Chapter 10

Page 233
Panel 1: The bear and the sleeping boy come to the area in the mirror.
Panel 2: The bear drinks some water from the pool.
Panel 3: Suddenly… a thunderclap is heard.
Panel 4: The boy is jolted awake from the thunder while the bear continues drinking.

Panel 234
Panel 1: The boy sees a glint in the water.
Panel 2-3: The bear accidentally picks up the glinting stone in his mouth, spitting it out.
Panel 4: The boy looks at it, realizing that the tarnished metal is silver.

Panel 235
Panel 1: The boy looks at the tiny ponds as he gets off the bear.
Panel 2: The boy picks up the silver as thunder rumbles.
Panel 3: The boy puts the silver in the solution.
Panel 4: The boy rubs the silver with a cloth as he feels a tingle.

Page 236
Panel 1: Lightning shoots down at the pond! The boy is thrown back…
Panel 2: into the pool behind him.

Page 237
Panel 1: The boy while still able to feel his hands thanks to his gloves, can’t feel his arms.
Panel 2: The boy notices that the rope holding the bear is loose.
Panel 3: The boy tries to get up and run…
Panel 4: but his legs’ shocked nerves cause them to twitch.

Page 238
Panel 1: The bear had been startled by the lightning.
Panel 2: The bear rattles the chains and rope on its body…
Panel 3: until they fall off.
Panel 4: The bear runs into the forest.
Panel 5: The boy sighs in relief.

Chapter 11

Page 239
Panel 1: The boy dozes off.
Panel 2: A shadow looms over him.
Panel 3: The boy was moved from the spot.
Panel 4: The boy is being carried inside of a cave behind the waterfall.
Panel 5: The boy wakes up on a slab.

Page 240
Panel 1: The boy looks around…
Panel 2: The boy gets up from the slab.
Panel 3: The boy sees an old woman.
Panel 4: The old woman lays out the boy some clothes including his now patterned tunic.

Page 241
Panel 1: The boy takes the clothes and approaches a silver mirror.
Panel 2: The boy looks around his arms noticing scars from the lightning strike.
Panel 3: The boy flexes his arm feeling no pain.
Panel 4: The boy looks back at the slab he was on in surprise.
Panel 5: The boy turns back as he dresses.

Page 242-3
Panel 1: Fully dressed, the boy is lead by the old woman out of the cave…
Panel 2: Into a large open cavern filled with a community of tattooed people.
Panel 3: The boy is pointed to a cave where clunking and grinding can be heard.

Page 244
Panel 1-3: The boy comes into the cave seeing metal and jade workers crafting tools.
Panel 4: The old woman knocks her cane onto the ground a number of times to alert someone inside.
Panel 5: An older man approaches.
Panel 6-7: The man looks at the woman nostalgic and then the boy in confusion.
Panel 8: The old woman pulls on the boy’s sash.

Page 245
Panel 1: The yellow magatama is on one end.
Panel 2-3: The boy and man are surprised by this.

Page 246
Panel 1: The man gestures the boy to a passageway.
Panel 2: The old woman touches the boy’s shoulder.
Panel 3: The boy moves to the passage.
Panel 4: The boy stops at the doorway to hide the magatama back into his sash.
Panel 5: The boy moves through the door.

Page 247
Panel 1: The passageway becomes darker as the boy walks onward.
Panel 2: The yellow magatama starts to glow…
Panel 3: But immediately dims.
Panel 4: A green light at the end of the passageway shines.
Panel 5: The boy walks closer to it…

Page 248
Panel 1: The boy comes into a large room with glowing green moss and crystals.

Page 249
Panel 1: The boy gasps at a wall.
Panel 2: The wall shows a fierce warrior armed with a large curved sword.
Panel 3: The boy takes a few steps closer.
Panel 4: The boy is startled!

Page 250
Panel 1: The warrior’s body is decorated in swirls of blue, red, and yellow as it towers over the boy.
Panel 2: The boy stands motionless in front of the wall.

Page 251
Panel 1: The man from before guides the boy away from the warrior.
Panel 2: The man shows another wall with murals.
Panel 3: The man guides his finger across pictures of a wilderness full of life
Panel 4: A miasma comes causing most life to be wiped out…
Panel 4: The miasma is cleared by the appearance of a giant.

Page 252
Panel 1: The giant’s body contained a system that absorbed the miasma…
Panel 2: Took the miasma victims into itself.
Panel 3: And recorded what was gathered.

Page 253
Panel 1: The giant began to decay and crumble from the large amount of miasma that was absorbed.
Panel 2: The giant collapsed!
Panel 3: The body was surrounded by more giants.

Page 254
Panel 1: The giants opened holes in the ground.
Panel 2: The giants contained the miasma into the caverns.
Panel 3: The miasma used the records gathered from the final giant to create monsters.

Page 255
Panel 1: The giants gathered their fallen comrade and changed his system into the three magatama.
Panel 2: Using the yellow and blue magatama, the caverns became dungeons to hold the monsters and miasma inside.
Panel 3: The red magatama was used to channel the miasma…
Panel 4: But without a filtration system the miasma began to cause the dungeons to decay and leak.

Page 256
Panel 1: The giants discovered an adaptation against the miasma in the form of silver via its reflective and antibacterial properties.
Panel 2: In conjunction with jade, the miasma was able to be contained without leaks.
Panel 3: However after the giants left, the miasma began to fester inside the dungeons.
Panel 4: The only other thing left by the giants was a slab that reacted closely with the yellow magatama.

Page 257
Panel 1: A line of yellow people were behind a person who stood in front of the slab with a yellow outline.
Panel 2: The yellow outlined person was joined by a blue outlined person.
Panel 3: The yellow and blue outlined persons faced a red horned monster.
Panel 4: The yellow outlined person gathered all of the magatama.
Panel 5: The person glows in a halo.

Page 258
Panel 1-2: The boy looks back and forth at the murals and at the warrior.
Panel 3: The man shows the age of the murals.
Panel 4: The warrior and outlined murals were shown to be more recent from how it isn’t as decayed as the giant murals.

Page 259
Panel 1-2: The boy notices faint blue and yellow outlines in the more recent murals.
Panel 3-4: The boy looks back at the mural about observing and recording events.
Panel 5-6: The boy also looks at the mural seeing the giant’s fall before looking at the three-colored outline.

Page 260
Panel 1: The boy takes out the letter from the figure.
Panel 2-4: The boy notices marks resembling the magatama shown in various ways. Such as two of them together to create a circle, with different combinations and formations, all three together…
Panel 5: and the three stacked on top of one another in a pinwheel fashion.
Panel 6: The empty hole comes into focus.

Page 261
Panel 1: The man gives the boy a piece of charcoal.
Panel 2: The boy looks at it.
Panel 3: The boy draws the magatama with their tips converging but one side is empty as the mural with the fallen giant is shown.

Page 262
Panel 1: The boy and man nod.
Panel 2: The man takes out large piece of jade.
Panel 3: The boy takes out his silver ingot.

Page 263
Panel 1: The silver is melted down…
Panel 2: The jade is being carved…
Panel 3: The silver is poured into a funneled opening in the jade.
Panel 4: The jade is flipped around revealing a green magatama.

Page 264
Panel 1: The boy puts the green magatama into a shoe compartment.
Panel 2: The man’s workers present the boy with bolts made with jade tops and silver stems.
Panel 3: The boy bows in thanks as he takes them.
Panel 4: The old woman takes the boy’s hand.
Panel 5: The old woman leads the boy through a passage to the outside.

Page 265
Panel 1: The boy bids the old woman farewell…
Panel 2: The boy heads towards a beach as the sun begins to set.

Page 278-279
Panel 1: The boy comes to a large room with pipes and running water.
Panel 2: Below minions are collecting salt processed from sea water filters while fresh water is pumped into the aqueducts.

Page 280
Panel 1: The boy sees a few series of paths based on yellow arrows.
Panel 2: The boy readies his grappling crossbow.
Panel 3: The boy shoots up towards a platform.
Panel 4: The boy notices a few bats hanging from the ceiling.
Panel 5: The boy grasps over the pulley switch.
Panel 6: The boy swings over to the platform in a green whoosh.

Page 281
Panel 1: The boy climbs up the cable onto a platform.
Panel 2: The boy looks up seeing the bats haven’t moved and no one has noticed his swing.
Panel 3: The boy unhooks his grappling line and has the cable hang over him.
Panel 4: The boy walks away.

Page 282
Panel 1: The boy climbs over a few pipes.
Panel 2: The boy carefully keeps the cable from hitting the pipes.
Panel 3: The boy reaches a door.
Panel 4: The boy stands near a wall near the door.
Panel 5: The boy opens the door as he looks back where he came from.
Panel 6: The boy looks inside.

Page 283
Panel 1: The boy enters a room with a pipeline system diagram inside.
Panel 2: The boy closes the door.
Panel 3: The boy retracts the cable back into the crossbow.
Panel 4: The boy finds a map on a wall.
Panel 5: The boy focuses on the map showing the next passage down.

Page 284
Panel 1: A few minions are relaxing by a marsh with mangroves, one minion is fishing.
Panel 2: Another minion is skipping stones.
Panel 3: The fishing minion complains about it when the fish are scared off.

Page 285
Panel 1: A minion notices the tide beginning to rise.
Panel 2: He informs his friends.
Panel 3: The stone skipper is leaving while the fisher is complaining as he packs supplies.
Panel 4: The minions go into a passage.

Page 286
Panel 1: The minions open a door to a room full of chests.
Panel 2: A minion informs the three to transport a chest to where the figure is.
Panel 3: The three look at each other worried.
Panel 4: The managing minion says to get it done as he pays an adventurer who looks confused. In the background is a shadow.

Page 287
Panel 1: The minions speak amongst themselves about how dour their leader became while a chest closes.
Panel 2: A large locked door stands before a few minions going down the halls.
Panel 3: The three minions stand in front of the door as it unlocks.
Panel 4: The three give each other one last glance as it opens.
Panel 5: The doorway covered in a dark shade presents itself as the other minions turn away.

Page 288
Panel 1: The three minions carry the chest inside.
Panel 2: One minion spots a pile of wrecked chests and tributes.
Panel 3: The other minions gesture him to relax.
Panel 4: Sounds of pegs hitting the walls are heard.
Panel 5: The minions put the chest in the middle of the room as a minion looking at the doorway with his back to the chest.

Page 289
Panel 1: The minions break for the door with the back carrier in the lead. One is running backwards.
Panel 2: As the others leave, the backwards runner bows in respect to the figure and dashes off.
Panel 3: A pair of bull-like horns come out of the shadows as it approaches the chest and the door closes.
Panel 4: A pair of peg-like legs stop right in front of the chest.

Page 290-1
Panel 1: The figure had assumed the form of a gigantic crab/spider-like monster with a bull-like front carapace standing over the chest as electricity starts to spark around the figure’s new body.

Page 292
Panel 1: The figure’s horns charge with electricity.
Panel 2: The chest is just below the shadow that is being cast as it opens.
Panel 3: The figure is ready to strike when the chest opens revealing the boy inside frightened.
Panel 4: The figure lowers himself as electricity is grounded into the floor.

Page 293
Panel 1: The yellow magatama begins to glow from the boy’s sash.
Panel 2: In a cavity of the figure’s carapace is the red magatama as it too begins to glow.
Panel 3: The boy steps out of the chest.
Boy: I’m sorry that I came like this. I wanted to say thank you for giving me a place to go. It gave me a lot of time to reflect.
Panel 4: The boy stands in front of the figure’s face, eye to eye.
Boy: I’m still scared; not of you but these rocks. They caused so much pain, but nobody bothered to fix anything. I want to help you, like you helped me.
Panel 5: The boy is up front with wrecked chests to his left, the pedestal to his right, and a boat next to the pedestal area.
Boy: Only this time, by learning from troubles and mistakes instead of running from them.

Page 294
Panel 1: Sparks begin to crackle from the figure’s horns.
Panel 2: The sparks make a message in red.
Message: I cannot make the journey with you.
Panel 3: Message: I no longer have a choice.
Panel 4: An arc of electricity is shot out of the figure’s horns.
Panel 5: The boy recoils as the arc came close to him.

Page 295
Panel 1: Outside the door, a light is shining through the cracks.
Panel 2: The minions run from the light and start putting up barricades.
Panel 3: The hall darkens as the wolf and priestess come up.

Page 296
Panel 1: The wolf prepares to pounce.
Panel 2: The priestess gets in front.
Priestess: Wait! He’ll know we’re coming. Let’s find another way.
Panel 3: The wolf looks at the priestess

Page 297
Panel 1: The wolf sheaths his sword.
Panel 2: As the barricade covers the light, the wolf’s face is covered in shadow.
Panel 3: With the hall in darkness, the wolf and priestess dash down the corridor.
Panel 4: The minions’ glowing eyes look at each other in reaction.

Page 298
Panel 1: The boy runs around while the yellow magatama glows as electric arcs shoot out with some of the figure’s leg’s shadows looming over him.
Panel 2: The figure strikes with one of his legs causing an electric field to generate.
Panel 3: While the boy managed to avoid the strike…
Panel 4: Sweat and humid spots on his silk tunic make him feel the electricity.

Page 299
Panel 1: The boy takes out a fishing line.
Panel 2: The yellow magatama glows as the electric field begins to subside.
Panel 3: The boy dashes with axe wrench in hand.
Panel 4: Part of the leg begins to rise up.
Panel 5: The boy hits the inside of the joint of the leg with the open wrench blunt end of the axe.
Panel 6: The boy tries to pull back as he tightens the wrench end to the inner shell.

Page 300
Panel 1: The figure tries to shake the boy off!
Panel 2: The boy uses the force of the the figure’s shaking to twist and torque causing the shell to break.
Panel 3: While the boy is thrown aside, the peg part of the figure’s leg falls off.

Page 301
Panel 1: The boy is a little dazed but manages to get back up.
Panel 2: The boy hears crackling…
Panel 3: and runs for cover.
Panel 4: The figure charges his body with electricity.

Page 302
Panel 1: As electricity begins to spark, the wound near the lost peg area heals.
Panel 2: The figure tries to moves… the missing foot makes him lose a little balance.
Panel 3: The boy launches bolts from his crossbow into different areas.
Panel 4: The figure ducks from a couple of them.

Page 303
Panel 1: The figure’s horns run into a fishing line.
Panel 2: The bolt’s are even attached to the lines.
Panel 3: The boy fires one last line to the ceiling.
Panel 4: The boy connects the pulleys on his crossbow to spin the threads.

Page 304
Panel 1: The figure moves towards where the pulley sounds are but trips ones of the lines.
Panel 2: The lines wrap around the figure’s leg.
Panel 3: The figure moves again but his legs get caught on more lines.
Panel 4: The figure begins to panic and releases an electric arc burst.

Page 305
Panel 1: The electric burst causes the ceiling to collapse.
Panel 2: A rock attached to the fishing line falls.
Panel 3: The line catches an arch.
Panel 4: The weight and fall of the rock cause the fishing lines to move.

Page 306
Panel 1: The lines on the figure tightened.
Panel 2: Some of the lines snapped…
Panel 3: One of them however pulled a lot of force…
Panel 4: Flipping the figure over while other threads ripped parts of the figure’s legs off.

Page 307
Panel 1: The boy disconnected his crossbow!
Panel 2: The boy took his kusarigama in hand.
Panel 3: The boy attached the wrench axe to the weighted ended of the kusarigama.
Panel 4: The boy throws the axe end to the apron part of the soft shell.

Page 308
Panel 1: The boy pulls back.
Panel 2: The wrench end catches the apron’s opening.
Panel 3-4: Boy steps back, tugging on the chain. The boy’s face tightens as he pulls back.

Page 309
Panel 1: The figure’s remaining legs flail about.
Panel 2: With a crack, the apron pulls over.
Panel 3: As it opens further, a black fluid starts to drip out.

Page 310-311
Panel 1: The boy hard yanks on the chain.
Panel 2: The apron comes off as the black fluid bursts outward.

Page 312
Panel 1: The boy is pushed into the pedestal’s room from the fluid.
Panel 2: The yellow magatama glows in reaction to the pedestal.
Panel 3: The black fluid reveals the red magatama glowing.
Panel 4: The boy starts to get back up.
Panel 5: The fluid starts to take shape.

Page 313
Panel 1: The boy looks at the indents on the pedestal matching the magatama.
Panel 2: A shadow looms over him.
Panel 3: The fluid took the form of the figure now in the shape of a minotaur with long vertical horns, hooved feet, a spear pointed tail, strong arms, and the red magatama glowing on his chest.
Panel 4: The boy looks the figure in the eye.

Page 314
Panel 1: The boy opens his mouth, not moving from place.
Boy: Do you still have a choice?
Panel 2: The boy places the yellow magatama on the pedestal indent.
Panel 3: The boy walks back to where he and figure fought as the yellow magatama stops glowing while staying in place.
Panel 4: The figure looks back at the pedestal as the red magatama glows brightly.

Page 315
Panel 1: The figure takes out his three-pronged hand.
Panel 2: The figure grasps the center of his chest over the magatama.
Panel 3: The figure pull his arm back with all of his strength.
Panel 4: The figure pulls out the magatama from his chest
Panel 5: The figure slams the magatama into an indent.

Page 316
Panel 1: The figure breathes heavily.
Panel 2-3: The figure’s free hand conjures a naginata.
Panel 4: The figure walks towards the boy.
Panel 5: The figure looks back as smoke comes out of his nose.
Panel 6: The figure swings his spear near the ground.

Page 317
Panel 1: The opening to the pedestal is covered in stone.

Page 318
Panel 1: The figure walks back to the boy as the red magatama glows more dimly on the other side of the wall.
Panel 2: The figure smashes the shell of his old body to pieces as the magatama glows less.
Panel 3: The figure turns towards the boy with spear in hand as the boy takes out his kusarigama and the magatama is almost out.
Panel 4: The figure lifts his spear upwards and the red glow dissipates into the dark.

Page 318
Panel 1: The figure walks back to the boy as the red magatama glows more dimly on the other side of the wall.
Panel 2: The figure smashes the shell of his old body to pieces as the magatama glows less.
Panel 3: The figure turns towards the boy with spear in hand as the boy takes out his kusarigama and the magatama is almost out.
Panel 4: The figure lifts his spear upwards and the red glow dissipates into the dark.

Page 319
Panel 1: The figure swings his bladed spear downwards!
Panel 2: The boy holds the chain of the kusarigama out, stopping the blade.
Panel 3: The figure pulls back.
Panel 4: The naginata however is caught in place by the chain wrapped around it.

Page 320
Panel 1: Thunder roars from the opening above as a storm starts to brew.
Panel 2: The figure releases the naginata…
Panel 3: and charges forward with a conjured mace in hand.
Panel 4: The figure strikes as the boy avoids the blow as a thunderclap roars.
Panel 5: The figure however steps forward catching the boy around his horns.

Page 321
Panel 1: The figure throws the boy towards the light caused by the opening!

Page 322
Panel 1: Rain starts to come down.
Panel 2: The boy rolls over, with bruised ribs hurting his side.
Panel 3: The figure approaches slowly.
Panel 4: The boy manages to get back up.
Panel 5: The figure charges with the boy’s reflection in his eyes.

Page 323
Panel 1-2: The boy sprints forward, despite feeling aches.
Panel 3: The boy grasps, the figure’s horns…
Panel 4: And vaults over him!

Page 324
Panel 1: The boy turns in midair…
Panel 2: The boy lands on his back, sliding taking something out!
Panel 3: The figure turns over…
Panel 4: The boy fires his crossbow with one of the silver jade tipped bolts.

Page 325
Panel 1: The jade tip’s weight pierced the figure’s thick skin near where the red magatama used to be.
Panel 2: The figure recoils in pain.
Panel 3: The figure’s horns begin to spark.
Panel 4: Electricity begins to surround the figure’s body.

Page 326
Panel 1: A lightning bolt crashes down the opening in the ceiling…
Panel 2: Striking the silver bolt and the positive charged figure.
Panel 3: The figure, horribly scarred by the lightning, drops to his knees
Panel 4: The boy walks over rolling up his sleeves to show his own lightning scars.
Panel 5: The figure looks at the boy, raising his head up high.

Page 327
Panel 1: The figure speaks weakly.
Figure: End it… please
Panel 2: The boy hesitates as he lowers his crossbow.
Panel 3: The boy arms his crossbow with an explosive bolt.
Panel 4: The boy aims the crossbow.
Panel 5: The boy is about to pull the trigger…
Panel 6: A glint is in the figure’s eye.

Page 328
Panel 1: The figure is struck down by a flash of a sword.
Panel 2: The boy flinches, firing the explosive bolt.
Panel 3: The bolt is cut in half and deflected away,
Panel 4-5: both halves separated cleanly apart with neither container mixing together.
Panel 6: The boy reacts in shock!

Page 329
Panel 1: The wolf stands triumphant.

Page 330
Panel 1: The priestess follows behind…
Panel 2: Panting in exhaustion.
Panel 3: The priestess looks around, seeing the signs of battle.
Panel 4: The priestess looks at the boy amazed.
Panel 5: The priestess turns back to the wolf as the panel widens.

Page 331
Panel 1: The wolf sniffs around where the figure was at.
Panel 2: The wolf sniffs the boy.
Panel 3: The wolf’s nose points to the blocked area.
Panel 4: The wolf’s armor shifts…
Panel 5: Into a cannon!

Page 332
Panel 1: The wolf is fired out of the cannon towards the wall!
Panel 2: The cannon suddenly vanishes, with the armor re-equipped to the wolf.
Panel 3: The wall is smashed!
Panel 4: The priestess and boy run over!
Panel 5: The boy tries to hold the priestess back.
Panel 6: In the dust…

Page 333
Panel 1: The wolf is unharmed with not even a speck of dust on him.
Panel 2: The wolf is standing near the pedestal as the two magatama glow.
Panel 3: The wolf turns his head.
Panel 4: The blue magatama begins to glow to the reaction of the two kids.
Panel 5: The aid appears and makes the magatama float towards the others.

Page 334
Panel 1: The Priestess shouts: “What do you think you’re doing?”
Panel 2: The blue magatama floats down into the third indent.
Aid: What I was created for.
Panel 3: A flash of light occurs in the room.
Panel 4: The curtains fall off revealing a mirror-like wall.
Panel 5: The wolf approaches the wall…
Panel 6: As a humanoid shadow is cast.

Page 337
Panel 1: The three magatama float to the hand guard of the wolf’s sword.
Panel 2: The wolf touches the wall.
Panel 3: An even brighter light shines.
Panel 4: The two kids shield their eyes.
Panel 5: The shadow from before walks towards them, hanging over them.
Panel 6: The boy opens his eyes

Page 338
Panel 1: The boy sees a warrior dressed in the wolf’s armor.
Panel 2: The visor on the warrior’s helmet moves.
Panel 3-4: Revealing a face with similar features to the boy. The boy looks at the warrior, shocked.
Panel 5: The priestess sees the room empty.
Panel 6: She looks at the boy.

Page 339
Panel 1: The boy speaks under his breath.
Boy: It’s you.
Panel 2: The boy looks angry.
Boy: You’re the one, he was trying to stop!
Panel 3: The warrior closes his eyes.
Warrior: You still haven’t figured it out? I don’t remember being this pathetic.
Panel 4: The priestess recoils.
Panel 5: Warrior: You see, she’s figured it out.
Panel 6: The warrior points at the boy.
Warrior: I’m what you are supposed to be.

Page 340
Panel 1: The boy looks scared and confused.
Panel 2: The Warrior’s shadow looms over the kids as blue and yellow lights glow.
Warrior: I don’t know how any of this changed. The blue and yellow magatama show me that the priestess still used the slab, but you weren’t what was summoned. Just a new homunculus.
Panel 3: Both the kids look confused.
Warrior: He and I may be the same person yet we experienced things differently, I followed your instructions to the letter priestess and even gained wealth and power beyond all. Enough to have my own will.
Panel 4: The magatama in a circle shine like a sun over a ruined land.
Warrior: Once I had all three of the stones; I conquered every dungeon, slain every monster, and ruled over all. I was so much more than a doll, I fulfilled the purpose of these stones, yet something went wrong.
Panel 5: The warrior stands by the mirror wall.
Warrior: So I did the only thing I could, I went back in time to get everything right and with the least amount of time possible.

Page 341
Panel 1: The warrior walks covering the blue and yellow stones.
Warrior: Of course, I had to block off my earlier experiences with the yellow magatama, so the Priestess and the blue magatama couldn’t take advantage of me to increase her status.
Panel 2: The warrior stops suddenly…
Panel 3: The warrior puts his hand on his face.
Warrior: Wait, so that’s what happened. That’s why I couldn’t access my younger body. Without the yellow magatama I couldn’t reconnect to my younger self.
Panel 4: The warrior looks at his clawed gauntlet.
Warrior: Hence why I was separated and ended up in the body of a wolf.
Panel 5: The warrior closes his hand into a fist.

Page 342
Panel 1: The boy has his head down.
Boy: But there was more to it than that…
Panel 2: The boy tightens his fist.
Boy: You didn’t fulfill the purpose of those rocks, you just kept them going without fixing anything.
Panel 3: The murals are shown behind the boy in a flashback.
Boy: Everything you did and discovered went somewhere else. This isn’t even the first time something like this has happened.
Panel 4: The boy drops to his knees.
Boy: You just kept making the same mistakes.
Panel 5: The boy clenches his hands.
Boy: And me, I was left alone. But I gained a life.

Page 343
Panel 1: The boy throws sand into the warrior’s eyes.
Panel 2: The boy tackles the warrior to the floor.
Panel 3: Pictures of the figure, the marine girl, and the farm girl appear behind the boy.
Boy: I actually lived a good life I was afraid to let go of; I had people who cared about me and I loved them back.
Panel 4: The boy looks into his future self’s face.
Boy: But you, you’re still just a doll doing something because you can’t think beyond yourself.
Panel 5: The warrior reaches for his sword.

Page 344
Panel 1: The warrior’s armor starts to heat with smoke coming off.
Panel 2: The boy jumps off in pain.
Panel 3: The warrior’s shadow hangs over the boy as his hands blister.
Warrior: You were nothing but a mistake, and I’m the patch that fixes it.
Panel 4: The priestess draws her bow.
Panel 5: The warrior grabs his sword.

Page 345-346
Panel 1: The warrior spins around as he quick draws his sword, creating a shockwave that knocks the kids back.
Panel 2: The priestess hits a wall, while the boy crashes into a wrecked ship.

Page 347
Panel 1: The warrior stomps over as the three magatama glow from his sword.
Panel 2: The boy crawls out of the boat with an oar in hand.
Panel 3: The boy tries to stand up but coughs up.
Warrior: An oar? Just look at yourself, you can barely stand up.
Panel 4: The boy get on one knee.
Warrior: What can you possibly do against me with a piece of dried up wood when I have all the power in the world?

Page 348
Panel 1: The warrior makes a miasma cover the boy, causing him to suffocate.
Panel 2: The boy grab’s the blade of the sword with his free hand.
Panel 3: The compartment on the boy’s boot opens revealing the green magatama.
Panel 4: The white light energy surrounding the sword envelops the boy as the green magatama begins to glow.
Panel 5: The miasma begins to dissipate.
Panel 6: The warrior is shocked.

Page 349
Panel 1: The warrior flicks the boy away.
Warrior: I don’t know what kind of trick this is, but it’s going to take more than a fake treasure to keep me from crushing you.
Panel 2: A net and lasso is thrown over the warrior’s head.
Panel 3: The priestess had thrown it and tries to hold on.
Panel 4: The warrior shifts his armor to cut through the rope.
Panel 5: The boy uses the oar to knock the sword out of the warrior’s hand.

Page 350
Panel 1: The armor shift’s into the form of a pair of cutters.
Panel 2: The boy is in the armor’s line of sight.
Panel 3: The armor grabs the sword and brings it back into the warrior’s hand.
Panel 4: The armor begins to strike but the boy ducks away in time.
Panel 5: Suddenly a light shines!
Panel 6: The green magatama leave’s the boy’s boot.

Page 351
Panel 1: The green magatama joins the other three in a halo formation around the boy.
Panel 2: The warrior is stunned seeing that the three left his sword.
Panel 3: The boy arranges the the magatama into a shape where their tips all converge.
Panel 4: The magatama begins to turn rapidly.
Panel 5: The boy’s wounds begin to heal and the miasma surrounding the warrior begins to display.

Page 352
Panel 1: The warrior tries to strike but his sword’s blade is broken off.
Panel 2: The cutter part of his armor also begins to crumble.
Panel 3: The warrior becomes blinded by the light and has to look away.
Panel 4: The warrior, tries to reach out to the red magatama.
Panel 5: The warrior’s miasma is absorbed into the red magatama…
Panel 6: While the green one filters out the corrupting properties.

Page 353
Panel 1: The boy’s clothes begin to loosen and reshape…
Panel 2-4: The boy begins to physically mature including hair growth, height, and build.
Panel 5: The boy’s clothes form into loose garments and sandals.
Panel 6: The boy’s oar also becomes sturdy and gains a sharp blade.

Page 354
Panel 1: The boy opens his eyes revealing black pupils that radiate seven colors
Panel 2: The boy in his full appearance radiates with energy as the four magatama form a halo.

Page 355
Panel 1: The boy moves his oar slightly with the warrior’s miasma following it.
Panel 2: The boy pokes the warrior…
Panel 3: as a light shines…
Panel 4: causing the warrior to disintegrate.

Page 356
Panel 1: The priestess having seen the spectacle is in awe.
Panel 2: The boy turns to the priestess as he float in place.
Boy: Strange, despite all this, I still don’t know your name.
Panel 3: The priestess looks at the boy, basking in his light.
Priestess: It’s… Frances.
Panel 4: The boy looks to the sky.
Boy: Frances… I don’t even remember my name… I don’t think I’ve ever had one. I guess that’s fate for you.
Panel 5: The boy begins to float towards the mirror wall.

Page 357
Panel 1: Frances runs after him.
Frances: Wait, where are you going?
Panel 2: The boy looks at Frances with melancholy.
Boy: I have to fix what all of this caused. I now have the means to do so and more. But I’m never coming back.
Panel 3: A side of the boy’s face is seen.
Boy: Frances, I know we were never really friends, but I would like it if you helped people again. Things that people took for granted are going to disappear.
Panel 4: The world adapted to what these magatama caused, but it will have to change.
Panel 5: While I have no regrets, I’m just sorry that I can’t be a part of that new world.

Page 358
Panel 1: The boy enters the mirror wall, causing lights to shine out of the dungeon and across the world.
Panel 2: The miasma begins to dissipate.
Panel 3: The monsters start to revert back into people and creatures.
Panel 4: The tools, weapons, and treasures lose their magic and power.

Page 359
Panel 1-6: People around the world look in awe at the lights. The Marine Girl sees the green lights and looks sad. The farm girl also sees the lights and waves goodbye. A very red fox sees the lights looking up in awe. Frances is joined by the townspeople as the lights make their way around the world. A child who was coughing, suddenly feels able to breathe again.

Page 360
Panel 1: Across the planet the lights take the miasma away.
Panel 2: The lights begin to dissipate, as a satellite is shown.
Panel 3: The lights dim with the stars coming out.
Panel 4: The lights go out with the planet at peace.
Panel 5: The satellite is brought into focus.

Page 361
Panel 1: On a computer monitor, there reads words saying: Objective Complete.
Panel 2: The screen changes to an emblem.
Panel 3: Inside further are two pods with bodies inside.
Panel 4: The satellite changes into a sailing form.

Page 362
Panel 1: Back on the surface of the planet, the satellite takes off looking like a shooting star.
Panel 2: Below is the boy’s house…
Panel 3: and the hand of a giant robot below it.